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Assassins - Ultimate CD Games Collection 2
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Assassins 2 - Ultimate Games No. 2 (1995)(Weird Science)[!][Amiga-CD32-CDTV].iso
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hah long.dat
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Text File
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1994-10-12
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21KB
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4,459 lines
Hah Long
ABH:Characters
1400
12
22
5
40
323
1/Yes/No
1/Yes/No
2/90%/100%/Weapons
1/No/Yes/Final
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Anim 1,(6,3);
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Anim 1,(7,2)(18,8)(7,2);
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Anim 1,(20,1);
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Anim 1,(24,5);A: If R0=0 Jump B;Pause; Jump A;B: Move -10,0,5; Pause; Jump A;
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Anim 1,(25,5);A: If R0=0 Jump B;Pause; Jump A;B: Move -10,0,5; Pause; Jump A;
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Anim 1,(26,4);A: If R0=0 Jump B;Pause; Jump A;B: Move -4,0,4; Pause; Jump A;
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Anim 1,(28,2)(29,2)(30,2);A: If R0=0 Jump B;Pause; Jump A;B: Move -10,0,5; Pause; Jump A;
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1/System Animation
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Anim 1,(79,2);
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1/System Animation
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Anim 1,(79,3)(80,3)(81,6)(82,3)(83,10);
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1/System Animation
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Anim 1,(79,1)(84,1);
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1/System Animation
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Anim 0,(85,2)(86,2)(87,2);
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1/System Animation
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Anim 1,(88,2)(89,2)(90,2)(91,1)(92,1)(93,1)(94,2)(95,2)(96,2)(95,2)(96,2)(95,2)(94,1);A: If R0=9 Jump B;Pause; Jump A;B: Move 280,0,14; Pause; Jump A;
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
240
40
-13
2/No/Yes
I
22
Anim 1,(47,3)(98,3)(99,2)(100,2);
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
280
80
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1/No/Yes
G
10
Anim 1,(44,3)(45,2)(102,2)(46,2)(47,2);
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2/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
180
320
13
1/No/Yes
7 3B
11
Anim 1,(95,1)(92,1)(97,2)(83,4);
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
240
-13
2/No/Yes
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
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1/Special/Ranged Special/Static Bob Special/STA Drain/STR Drain/Vanish
13
1/No/Yes
0
Anim 1,(103,16);A: If R0=0 Jump B;Pause; Jump A;B: Move 320,0,16; Pause; Jump A;
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1/Special Additional
180
320
13
1/No/Yes
*
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1/Special Additional
13
1/No/Yes
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1/Special Additional
13
1/No/Yes
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1/Special Additional
13
1/No/Yes
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1/Special Additional
13
1/No/Yes
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1/Special Additional
13
1/No/Yes
*
0
Anim 0,(5,4)(1,4)(4,4)(1,4);A: R0=0; Move-5,0,1; Pause; If J1=4 Jump A;Anim 0,(1,8)(2,8);
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1/System Animation
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2
Anim 1,(6,3);
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1/System Animation
*
*55
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*8
3
Anim 0,(17,2)(16,2)(15,2)(14,2)(13,2)(12,2)(11,2)(10,2);
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1/System Animation
*
*56
*
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16
Anim 1,(6,3);
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1/System Animation
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3
Anim 1,(7,2)(18,8)(7,2);
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1/System Animation
130
*
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-13
1/No/Yes
*H
12